Physical Computing

Interfaces to the digital world

In the broadest sense, physical computing means creating interactive, physical systems through the use of hardware and software. These systems respond to events in the real, analog world and/or interact with them. Physical computing refers to systems that deal with the relationship between humans and the digital world.

In-depth exploration of content from Processing TP and expansion to include inputs and outputs in the analog world. A large part of the course deals with the Arduino platform, which offers easy connection of sensors, LEDs, motors, and other electronic components with programming environments such as Processing, etc. The electronics board can be used to create your own input and output interfaces.

Depending on interest, other topics will be covered by arrangement.
For example:
– Interaction with input devices such as Powermate or Leapmotion
– Image processing of webcam input
– Use of Processing on the web with p5.js
– Loading real-time data from the web, APIs
– …

The course will take place on Fridays as a block event starting in November. Dates will be announced at a later date